

In the final phase, after many deaths of his mooglesguard, the king will attempt to eradicate the entire party with his ultimate, Memento Moogle after one of them falls for good. Once all moogles are whittled down and one defeated, the King will use Pom Meteor after reviving them. Because of this, it is crucial that the healers are furthest from the PLD at all times to ensure that both are not taunted, which will most likely result in the party being defeated. The PLD will also taunt three players closest to him using Thrown for a Loop, requiring immediate dispelling by healers otherwise the taunted players will die to the green zone underneath the PLD. The RNG may target three players with Mograin of Death, which will damage nearby players-this damage can be reduced by being closer to the RNG. If the Holy isn't interrupted similar to the BLM's Pom Flare, the party would most likely wipe as it covers the entire arena. Moogle-go-Round should be dispelled by the healer otherwise the affected party member may die. The WAR and WHM moogles may use a combination of Pom Holy and Moogle-go-Round. The THF may initially deal minimal damage, however if he is ever buffed by the king and/or BRD high enough he will begin to one-hit kill any party member other than the tank-this can be said for the RNG as well. The king will buff any moogles within his vicinity, which at three stacks will end up being lethal to the tanks, so the tanks must constantly be on watch for the buff stacks on the PLD and WAR (the only two which they can tank) and swap aggro on the king so that the stacks do not go over 3. In Phase 3, the players must repeat the same strategy, except the moogles now have some new tricks whenever the King rallies them. If the moogles are handled successfully, the King should sacrifice nearly half his health to revive them.

It's best avoid fighting in the center if possible, as the moogles sometimes perform a Delta Attack on command of the king. Since Pukla Puki will periodically try to cast Pom Flare (that needs to be stunned by inflicting 1000 damage), it's best to only attack her when she's casting. To best deal with this, players should try to get every moogle down to around 10% health before defeating one.

Moogle mog final fantasy full#
Each time a moogle is slain, Good King Moggle Mog XII will restore all moogles to full health (at a cost to his own), but after the second time he uses Pom Meteor (dealing high AoE damage), and the third time (where he can no longer revive his fallen mooglesguard) he will cast a full-power Memento moogle that will KO all players unless he is killed in time. The king has a frontal attack which will drain MP or TP and should be kept away from any party member as well as any other moogles except from the WAR and PLD, which the tanks will deal with. This battle is much more difficult due to the different strategy needed to win and the new tactics employed by the moogles. Once his health is lowered to 90%, the other moogles join the battle. Unlike the other battle, initially only Good King Moggle Mog XII is present on the field. The Good King Moggle Mog XII now styles himself the Great King Moggle Mog XII, and all the evildoers in the forest shall tremble before his majestic wrath! Progression Reminded of how deadly the Twelveswood has become, the royal guards have instead channeled their fear and desperation into calling forth an even more potent potentate. Kuplo Kopp's attempt to chastise the Mogglesguard for their dangerous and foolhardy actions has not had the intended effect.

And so, like those other aether-starved beings, he too must be felled for the sake of the realm. Though the king is not considered a primal in the strictest sense, he poses a threat not unlike that of the beastman gods, in that his influence could corrupt his people's peaceful nature. Good King Moggle Mog, the Twelfth of His Name, has once more been called forth by the Mogglesguard.
